![]() WHDload is the slightly more expensive way, but really awesome. The cheapest option to get started with gaming is obvioiusly the Gotek so you can quickly load ADF files on the USB stick. There are tons of different ways to expand the RAM, Chip RAM, CPU, hard disks, and all sorts of accessories. Pistorm, HC508, ACA500, Vampire, Terriblefire TF534/536, Classic 520, etc. There are lots of cheap accelerator options for it as well. But as for starters perhaps playing from Floppy is best. Transfercable, Transfer-Software and Disk-Image-Software. You need to transfer the ADF Images to the Amiga (best if it has 1MB Ram) and then write back to disk on the real amiga. You see you will have to invest a lot more to do so, that's why my advice is play these games on real floppy this is MUCH!!! cheaper. Some WHDLoad-Slaves do work with JST under Kick 1.3 but there are not so many. WHDLoad-Slaves require Kickstart 2.x and upwards. The game "thinks" that it runs from floppy, but everything is copied to RAM of the Amiga. This is because the Diskimage is in RAM and the game is executed in RAM and the Kickstart 1.3 that is required for the game is also copied in RAM. You will likely have double the RAM for that.Ī game that requires 1MB on stock A500 on floppy will likely consume 2-3MB as WHDLoad-Slave. ![]() WHDLoad-Slaves are Diskimages to play these games from Harddisk.
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